Both Natalia and Moira are physically underpowered, too, which can lend to a sense of hysteria. Its most satisfying moments involve switching between characters on the fly - or shrieking instructions at your partner if playing in split-screen or online co-op - in order to make it through particularly tricky or dangerous areas. Revelations 2 is at its best when it makes us use all these skills at once. Moira’s flashlight is used to blind enemies and find hidden objects for Claire, and Natalia can see enemy weakpoints and crawl through tiny spaces where Barry can’t fit. Pairing off these characters does more than serve the story, though, as your companions are legitimately useful in ways that make gameplay more interesting. Each episode manages to keep its cards close enough to its chest that I was compelled to play the next one – perhaps the only justification for Revelations 2’s four-episode structure – and there’s a humour in the characters that I found refreshing. Resident Evil fan-favourite Barry Burton is back in the second timeline, joined by mysterious newcomer Natalia, a little girl whose memory harbors half-remembered secrets.
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